| 00:00:00 AM
e AYUSO RIZZO | AYUSORIZZOE@GMAIL.COM | @AYUSORIZZOE | AYUSORIZZOE.COM |
e AYUSO RIZZO | AYUSORIZZOE@GMAIL.COM | @AYUSORIZZOE | AYUSORIZZOE.COM |
Abyss is a 3D animation made entirely in Blender. Every asset was modeled and textured from scratch using photo references and Quixel Megascans. The piece uses physics and particle simulations, procedurally animated characters driven by geometry nodes, and fully rigged hand-animated characters.
Goodbyes is a digital render made in Blender in 2023. The view is
from outside a 15th floor apartment window in Hong Kong, looking in. The two metallic
figures inside are embracing. The room behind them is the actual apartment, modeled from
memory while still living in it.
The piece was made during a period of transition, leaving Hong Kong, leaving a relationship,
leaving a version of a life. The window frame is the distance between being inside something
and already looking back at it.
Contemporary Americana is a digital render made in Blender in 2018. The work uses the
American flag as a structure, replacing its materials with chain-link fencing, Mylar
blankets, $100 bills, and plastic balls with sad faces where the stars should be.
The chain-link is the detention camps. The Mylar is what migrants were given to keep warm.
The plastic balls are the children. The $100 bills are the economic logic underneath all of
it, the history of extraction from the global south that produces the migration and then
criminalizes it. The work is specific to the United States but does not imply the rest of
the global north acts differently.
Entitled is a found object work made in 2025. A Shell-branded
megaphone fitted with a vase and filled with flowers. The piece draws from Duchamp's
readymade tradition.
The megaphone is how the announcement gets made. The flowers are what the announcement looks
like. The Shell logo is who is making it. The work is a critique of greenwashing, directed
not only at corporations but at the governments that perform environmental responsibility
while maintaining extraction infrastructure abroad.
Six identical aluminum pieces, cut, punched, riveted, and sandblasted into a closed modular form. A technical exercise in metalworking: marking, cutting, riveting, and surface finishing. The constraint was formal, one repeated unit, and the result is structural.
A maple wood stool where each leg is made with a different tool: one turned on a lathe, one cut with a bandsaw, one chiseled by hand. The top was shaped with a table saw and finished with orbital and belt sanders. The constraint was deliberate, same material, same object, different process for each element. A technical exercise in woodworking that ended up looking like it couldn't decide what it wanted to be, which is the point.
Penca is a bottle concept designed for Su Majestad, a mezcal company based in Mexico City. The form draws from the penca, the agave leaf that mezcal comes from. The protrusions along the body reference the plant's geometry and double as grip points. Rendered in Blender. The project was not further developed.
The Waffle Place is a self-directed branding project for a
speculative waffle restaurant concept aimed at neighborhoods like La Roma and La Condesa in
Mexico City. The model draws from customization-first restaurants where the customer builds
their own order, applied to waffles with inclusive menu options across different diets.
The visual identity takes American diner aesthetics from the 1950s as its reference point,
red, blue, and off-white, a hand-drawn mascot, checkerboard detailing, and bold display
type. The deliverables include logo, color palette, typography system, mascot, menu,
takeaway bag, and cup. The project is unfinished and intended for further development.
Exit is a digital graphic made in 2022. The word repeats across
the ceiling of an infinite hallway. At the corner, barely legible, it says "No exit from
here." The opening at the end shows sky.
The piece is about the loop. The hallway has an exit. The mind doesn't.
Free at Last is an 18-second looping animation made in Blender in 2025. A bird in flight, framed by four stylized broken cage structures in the corners. The bird never lands.
Beyond the Cage is a 20-second animation made in Blender, a follow-up to Free at Last. Where the first piece shows the bird has escaped, this one shows what it flies into: flowers, floating paintings, a chain-link fence, and at the center a smiling mouth with black teeth pulling everything into a spiral. The price of freedom is the mouth of something else.